Freelance Writer (Aftershock)
Job Number: AFT000001
Organization: FoxNext
Job Type: Product Management/User Experience/Content
Location: San Francisco, California, United States
Job Posting Date: October 16, 2017

Job Description

FoxNext Games is a business unit of FoxNext driving interactive storytelling to the next quality level. We are actively developing a pool of freelance writers for future narrative projects and seeking a diverse group of talented creators to contribute.


To that end, we are initiating an open call for potential freelancers. If you’re interested in writing for FoxNext Games, we encourage you to send an interactive sample for our review. If we like what we see, you may be contacted at a later date to discuss working with us on a specific assignment that matches your skills. (This could take some time!)


We can’t promise to respond to all submissions or provide personalized feedback. In some cases, we may reply with a request for additional information, more samples, or revisions. This is an offsite position; presence in San Francisco is not required. 


That’s the short version. Here’s the long version:

Who Are We Looking For?

  • Veteran narrative designers who’ve been making games for decades and have a bibliography a mile long, who are eager to jump into a narrative focused project and help shape a story.
  • People who’ve never worked on a game before but who have distinct voices and a passion for the craft of interactive storytelling.
  • Freelancers who bring underrepresented backgrounds and viewpoints to the table.
  • Writers able to accept feedback and work as part of a team while still advocating a clear creative vision. (Everyone says this, granted, but we do mean it)
Samples from outside the United States are welcome. Samples must demonstrate English fluency. All submitters must be at least 18 years old.


What Should You Send? 

Send us an introduction in the body of your e-mail, a completed cover letter (see below), and a writing sample. Send us a resume if you have relevant or eye-catching experience.


Please submit all material to the e-mail Do not use the "Apply Now" button. 

All samples must be submitted along with the attached cover letter. Samples submitted without the completed cover letter will not be accepted.

What Kind of Writing Sample?

Writing samples should be written in Twine, submitted as an HTML file, and meet the following criteria:

  • Roughly 2,000 - 3,000 words long.
  • We prefer a “gamebook”-style format for samples--that is, we want sections of non interactive text followed by sets of distinct choices. Try to avoid placing choices or links inside blocks of text. i.e., give us something that looks more like Example A than Example B.
  • Simple “game mechanics” (stats, inventory, etc.) are fine but not necessary. Any game mechanics should not be the focus of the sample.
  • Samples may be in any genre, but we are particularly interested in romance, comedy, horror, and domestic drama (or blends thereof). We are least interested in fantasy and science-fiction--but if that’s what you do best, that’s what you should send.

We’re looking for samples that:

  • Hook us with a strong opening.
  • Tell a complete, self-contained story--no cliffhangers, no excerpts from larger works.
  • Give us plenty of choices, some interesting branches, and multiple endings.
  • Feature compelling characters and dialogue, and include one or more interactive dialogue sequences with length and substance.
  • Are tightly written. We appreciate the beauty of a long and winding sentence, but for this sample we want you to keep things short (but still beautiful!)
  • Show how good you are at straightforward storytelling. If you’ve done experimental or formally innovative work, let us know in your cover letter and resume--but the sample should prove that you’re brilliant at the fundamentals.
  • Are impeccably proofread. Will we reject a candidate for a single typo? Of course not. But basic professionalism is a must.
  • Are smart, creative, thought-provoking, and accessible to a broad audience.
  • Avoid explicit content. (Again, we won’t toss your sample for a bit of profanity, but keep it generally to a primetime TV level.)

In rare cases, we may accept non-Twine-based-samples. If you have substantial professional interactive game-writing experience and want to send us a script or YouTube video of your published work, go ahead and submit what you can. If we like your work, however, there’s a real chance we may ask for a fresh sample anyway.


Writing samples will only be used to evaluate you for future opportunities and will not be used in any FoxNext projects.


We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

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